New in Wakeout 11 · iPhone and iPad

Movement games you play with your body.

Prop up your phone, step back, and the camera turns you into the controller. Catch Watts with your hands, punch invaders out of the sky, row a river with your shoulders. One and two minute rounds, seated or standing, no headset, no gear. Your living room is the arcade.

By , Co-founder, Wakeout · Updated

Every catch is Watts

How a round goes

Prop it up, step back, raise both hands.

There is no setup screen and no controller to pair. The front camera reads where your hands, head and joints are, on the phone, and the game builds itself around whatever it can see.

01

Prop up the phone

Lean it on a shelf, a laptop, a stack of books. The front camera is the whole setup.

02

Step back, raise both hands

That is the start button. The game reads how much of you it can see and picks moves that are fair from there.

03

Play a round

One or two minutes. Reach, duck, punch, row. Every catch is Watts toward your day.

04

Watch the replay

The best stretch of your round, with the sound. Send it to whoever needs to see you dodge a wall.

A person mid-round of Wattrobics in a sunlit living room, cross-body target lit on the phone screen
Wattrobics · Cross 1 of 3

The three games

Three games, three different ways to be out of breath.

Whole body · 2 minutes

Wattrobics

Reach, duck, dodge, catch.

Targets light up for your hands, head, knees and elbows. Hit them as fast as you can, duck the red bar, dodge the wall. The game grows every time you step back.

How to play

Hit the targets with the body part they ask for, as fast as you can, and collect the Watts. Duck and dodge when the bars come.

Grows as you play

Up close it is hands and head. Seated adds arms and elbows. Standing adds knees and hips, and full body adds kicks and jumps.

Arms and hips · 1 minute

Watt Invaders

Sway to steer, punch up to fire.

Two cannons, one per arm. Steer the ship with your head or your hips, punch up to fire, punch faster to fire faster. One minute, as many waves as you can clear.

How to play

Steer the ship side to side with your head or your hips. Punch up to fire. Each arm is its own cannon.

Grows as you play

Waves get thicker and faster as your level climbs. Bombs, bigger invaders, and less time to think.

Arms and shoulders · 1 to 2 minutes

Watt Rapids

Row upstream. Grab the Watts, dodge the rocks.

Reach up and pull down to row. Both arms go straight, one arm turns. Grab the Watts, dodge the rocks and logs, and try to keep your rhythm when the river does not.

How to play

Control the oars with your hands. Reach up and pull down to row, one arm at a time to steer. Grab the Watts, miss the rocks.

Grows as you play

Rounds get longer and the river gets busier as you level up. More Watts to grab, more rocks in the way.

Seated is a level, not a limit

Plays great right here. Step back and the game grows.

The game checks how much of you the camera can see and only asks for moves that are fair from there. At the desk it is hands and head. Stand up and knees and hips join in. Step back once more and it wants kicks. It never nags you to stand. It just gets bigger when you do.

1

Up close

Plays great right here at the desk. Hands and head are in play.

2

Seated

Arms and head. Elbows and punches join in.

3

Standing

Knees and hips are in. One more step back for kicks.

4

Full body

Everything is in play. This is the one that winds you.

Why games

Because nobody has ever been talked into a squat.

Follow-along videos work when you want to be told what to do. Games work when you do not. A round of Wattrobics is two minutes of reaching, ducking and dodging with your whole body, and it gets your heart going. You are usually laughing too hard to notice, which is the entire trick.

The camera, plainly

Everything runs on your phone.

Apple Vision finds your hands, head and joints on the device. Nothing is uploaded and nothing is stored. The only video that ever leaves your phone is the replay you choose to share after a round, and that one is yours to send or delete. Every catch still earns Watts and counts toward your day, same as any Wakeout.

Questions, answered

Do I have to stand up to play?

No. Every game plays seated, right at the desk, with your hands and head. Stepping back lets the game see more of you, and the moves grow with it: elbows, then knees and hips, then kicks. The game never pushes you to stand. It just gets bigger when you do.

What does the camera do with the video?

Everything runs on your phone. The camera feed is read by Apple Vision on the device to find your hands, head and joints, and it is never uploaded anywhere. The only video that leaves your phone is the replay you choose to share, and you choose that after the round.

Do the games count as a Wakeout?

Yes. Every catch earns Watts, and a finished round counts toward your daily goal and your active day, exactly like a video Wakeout would. The games are generous with Watts on purpose.

What do I need to play?

An iPhone or iPad with Wakeout 11 or later, somewhere to prop it, and a little room in front of it. No headset, no controllers, no accessories. Six feet of floor gets your whole body in the game, but the desk works too.

Are the games included?

The movement games are part of Wakeout Pro, which starts with a free week. One subscription covers iPhone, iPad, Mac and Apple Watch.

Is it actually exercise?

A round of Wattrobics is two minutes of reaching, ducking and dodging with your whole body. A full-body round gets your heart going. You are usually laughing too hard to notice, which is the point.

Your living room is the arcade.

Wakeout 11 for iPhone and iPad. The games come with Wakeout Pro, and Pro starts with a free week. Bring a little floor.